The ART of Modelling and Rendering encapsulates the experiences of several national and international computer graphics artists and provides tutorials describing a variety of techniques, methods, tricks and suggestions to help you obtain highly effective photorealistic 3D models and images.
A very important additional element is the attached DVD, which contains most of the files needed to carry out and test the tecniques explained in the tutorials. The software predominantly used in the tutorials includes: 3ds Max for modelling, V-Ray for photorealistic rendering and Photoshop for post-production. Marvelous designer is also used in the tutorial “Ishigami Project by Alessandro Brotto” to explain how to create textiles. In some tutorials plug-ins are used to improve the modelling or to map textures. The book aims to show off the features and potential of computer graphics as more than just a visualisation tool, but also as a means to transform a digital image into a true artwork. The book is intended for all users and enthusiasts of modellling and rendering software – those who use 3ds Max, V-Ray or others. In fact, the purpose of the tutorial series is to highlight techniques and suggestions that you can apply when designing 3D graphics.
You can see a few pages of the book by clicking on the tutorial names:
01 – Behind the Curtain by Gabriele D’Angelo
02 – The Cliff by Roberto De Rose
03 – Moooi Monster Chair by Bogdan Penev
04 – Under the Snow by Pawel Podwojewski
05 – Ishigami Project by Alessandro Brotto
CLICK HERE to read the abstract and preface.
The following images show the 3D graphics projects set out in the tutorials.
Attached to the book is a DVD containing a folder entitled TAOMAR, in which you will find all the .MAX files and textures related to the tutorials.
The book isn't only for people who use 3ds Max and V-Ray, but for anyone using 3D graphics programs, as the techniques and suggestions it contains can also be carried out using other software. Furthermore, most graphic artists use Photoshop, which is fundamental for post-production and dealing with textures, as explained in the various tutorials contained in the book.
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Category: Books on 3D modelling and rendering.